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Software Development

 

I have been involved with designing, building and testing software for the last 15 years using both waterfall and agile methodologies. At Trixter I was responsible for managing the full development lifecycle Xdream 2 software. That included writing the specification, detailed design and managing the outsourced development team. In addition I designed user interface look and feel, experience, screens and screen flow.

 

Xdream Software 

 

Launched in April 2014, the Xdream 2 software brought together virtual reality, classic and video exercise modes for the first time on an indoor bike. The software was built on the Unity development platform and used PostgreSQL for data. The application initially ran on Windows 8 but through unity it was possible to port to other operating platforms. 

 

The most important design consideration was the ease of use for a new and existing users, whilst having the ability to access the complexity of the device’s features and programs.

In Game Modes

 

This was the world’s first exercise product to provide this choice of features. One of the key design requirements of the four game modes was to keep the same look and feel  throughout the different program functions. This reduced development costs through the reuse of code bases.

 

Both side columns were reserved for media player, data feedback and maps, which could collapse to enable uncluttered full screen viewing or customized to provide the exact in-game data the user required. In addition, the user could choose multiple language options or have their data displayed in imperial or metric formats. 

Options & Rewards

 

With over 600 race options, 200 video and classic options, 250 avatar options , it was vital to provide a reusable selection panel. Fitness data, game progression, in game training, rewards, multiplayer player and ghost racing selections all required the ability to display a combination of unique user data and global summary data. There were over 100 unique screens required throughout the user experience.

© 2014 Paddy Murray

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